Tuesday, December 31, 2019

Contradictions and Paradoxes in the Human Soul in “the...

Contradictions and paradoxes in the human soul in â€Å"The Human Abstract†, by William Blake Before being good or bad, human beings are just humans who have to live with their own nature, which they sometimes cannot control. Man can do good or evil but he always makes it with a unique purpose, his personal satisfaction, because it is simply in his nature. Thus, human beings aware of good and evil are confronted with conflicting choices but they never act against their will. The poem, â€Å"The Human Abstract†, written by William Blake reflects on these characteristics of human beings and demonstrates how they are unconsciously corrupted by their own nature in a selfish way. The poem â€Å"The Human Abstract† contains several contradictions†¦show more content†¦One is real and the other one is more conceptual but both represent nature as a tree of life and knowledge which influences the decisions of people. Furthermore, the tree of knowledge of good and evil makes reference to the decay of humanity, in the Book of Genesis, because of Adam and Eve. The f ifth stanza makes clearly the link between â€Å"the fruit of Deceit† in the poem and the forbidden fruit eaten by Adam and Eve in the Garden of Eden. The first two lines of the paragraph contain a contradiction between terms which are commonly not compatible: â€Å"And it bears the fruit of Deceit / Ruddy and sweet to eat†. Indeed, â€Å"the fruit of Deceit† reveals the decadence of humanity, the sins of human beings and also the end of innocence. Besides, only because of his appellation, this fruit is supposed to be bad and bearer of misfortune. Nonetheless, â€Å"the fruit of Deceit† is described as â€Å"ruddy and sweet to eat† which gives the urge to eat it. Thus, despite the contradictions, men are corrupted by their selfish desires because â€Å"Of the Mystery over his head†. Moreover, the tree of knowledge gives birth to the nest of raven which symbolizes death: â€Å"And the raven his nest has made / In its thickest shade†. E ffectively, the paradox is that the tree carries the fruit of Deceit and the nest of the raven which both signify mortality and darkness. However, near these two symbols of death stands a gorgeous andShow MoreRelatedwisdom,humor and faith19596 Words   |  79 Pageshumor. Genuine humor is replete with wisdom.† Mark Twain, quoted in Opie Percival Read, Mark Twain and I (1940), 17. â€Å"Humor offers both a form of wisdom and a means of survival in a threatening world. It demands that we reckon with the realities of human nature and the world without falling into grimness and despair.† Roger Shattuck, The Banquet Years: The Origins of the Avant-Garde in France—1885 to World War I, rev. ed. (1968), 248. â€Å"Humor is, in fact, a prelude to faith; and laughter is theRead MoreStephen P. Robbins Timothy A. Judge (2011) Organizational Behaviour 15th Edition New Jersey: Prentice Hall393164 Words   |  1573 PagesUnderstanding Work Teams 307 Communication 335 Leadership 367 Power and Politics 411 Conflict and Negotiation 445 Foundations of Organization Structure 479 v vi BRIEF CONTENTS 4 The Organization System 16 Organizational Culture 511 17 Human Resource Policies and Practices 543 18 Organizational Change and Stress Management 577 Appendix A Research in Organizational Behavior Comprehensive Cases Indexes Glindex 637 663 616 623 Contents Preface xxii 1 1 Introduction Read MoreStrategic Marketing Management337596 Words   |  1351 Pageswe should be spending most of our lives airborne at 40 000 feet. â€Å" . . . world population, and also the available labour force in industrial countries, is doubl- This can be contrasted with a rather more serious comment made by Professor William H. Pickering of Harvard in a speech made during June 1908, in which his lack of imagination is as extreme as De Jouvenal’s excess: † carrying innumerable passengers in a way analogous to our modern steamship. It seems safe to say that such ideas

Monday, December 23, 2019

Video Games And Its Effects On Education Essay - 1665 Words

Christopher Barona Ms. Booth College Prep English 22 November 2016 Video Games In Education Current education systems are failing to give learning material to students in a way that they understand. Most students don’t care about their education because they think it’s boring and unnecessary. Students feel if the homework or lesson is too hard they won’t give it their best work. We should use video games as a new source of teaching. Students can benefit from video games because it’s a fun interactive way of learning, improves a student s thinking ability, and increases participation. FUN INTERACTIVE WAY OF LEARNING Video games are a great way of teaching because it’s fun. Since students are having fun, they begin to become more focused on what they are learning. Since students become more focused, it encourages learning for them. Students also become motivated since they are having fun. They become motivated because rewards are included. They will also play video games outside of school which encourages them to learn inside and outside. Video Games Were Made for Fun and Entertainment. Video games were created for the fun and entertainment of everyone because it’s interesting. Gonzà ¡lez says studies show that videogames are for amusement and entertainment as a way to get away from all the stress and hard work and to have some fun and relax (72). Video games can be amazing for students in the education system because it provides a better learning experience and will makeShow MoreRelatedVideo Games Positive And Negative Effects1317 Words   |  6 PagesAbstract In recent years, video games have played an important role in the field of education and in treating psychological patients. Video games are a form of self-indulgence, which often provide unique and engaging environments that train players to think fast and resourcefully. With the right design and mechanics, they can facilitate learning and cognitive thinking in diverse levels .Computer games can be used in children with mental health issues, psychological disorders and in chronic disordersRead MoreDungeon And Dragons, Rock N Roll, And Video Games919 Words   |  4 PagesDungeon and Dragons, Rock N’ Roll, and video games, these are three separate activities that when looked at from afar do not seem to have anything to do with each other. However, they in fact do have something fairly big in common. They each have been blamed with being either bad for you or a negative influence. Whether it be Dungeon and Dragons being satanic and making people lose touch with reality, Rock N ’ Roll’s cause of juvenile delinquency, or video games leading to violent and antisocial behaviorRead MoreVideo Games And Its Effects1074 Words   |  5 PagesVideo games have some adverse effects, but they are also valuable learning tools. Research about the role of video games as instruments of higher education is inadequate. The data is also limited by the lack of long-term studies and inconsistent findings. Anyone that has not participated in the activity of playing video games may look down on those that do, because it is not seen generally as a productive use of one’s own time. If playing video games were to be compared to other activities that areRead MoreThe Impact Of Video Games On Children1594 Words   |  7 PagesTylor Staffileno 12 April 2017 The Impact of Video Games on Children Introduction â€Å"Video games are bad for you, that’s what they said about rock-n-roll† (Shigeru Miyamoto). Video gaming is regarded as a ubiquitous part of children and adolescents’ life. Children who are daily involved in this activity in the US account for 97% of their total. Additionally, for those at an average of 8-13 years old, approximately, 8.5% of them are addicted to playing video games. Moreover, children at the age of 13-18Read MoreThe Negative Effects of Violent Video Games Essays1274 Words   |  6 Pagesimprovement areas are: warfare, medicine, education of society, and technology. All of these improvements have brought with them positive effects. Warfare has allowed oppressed people to rule themselves; medicine has saved countless lives with vaccines and treatment programs; education of societies has allowed people to make their dreams come true; and, advancements in technology have made the previous three possible. With these positive effects also come negative effects, which are seen on a grand scaleRead MoreVideo Games and Academic Success At the Post-Secondary Level Essay1144 Words   |  5 PagesThe market for video games targets people of all ages, these games however are not just for recreation but are also making headway in the academic world gearing more towards learning through play on the educational level. With a recent spike in popularity and availability video games have become something of interest with academic scholars, teachers and concerned parents wondering how an increased exposure to video games will affect their students academic success. In theory, one would believe thatRead MoreNegative Effects Of Video Games1241 Words   |  5 PagesPositive and Negative Effects of Video Games Video Games have become astonishingly popular, but unwelcomed source of entertainment. Video game popularity has increased steadily overtime and today 9 out of 10 American teens play video games. On average an American teen spends two hours a day playing video games (Rideout, Foehr, Roberts). However, when Bailey, West, and Anderson gave the survey on the streets a significant percentage of teens claimed playing as much as four hours a day or more (BaileyRead MoreThe Impact of Technology1443 Words   |  6 PagesTechnology, mainly computers and video games, have made a vast difference in our society. Many years ago there were not very many forms of technology that existed. People often used type writers, went, dancing, did puzzle, and played board games for entertainment. Nowadays, the use of computers has become extremely popular. If an individual is not using a computer for some form on entertainment, they are most likely using it for something along the lines of school or work. Technology has gone fromRead MorePositive Effects of Video Games on Learning803 Words   |  3 PagesNowadays, video games are frequently accused of having detrimental effects on children and adolescents. The main arguments against video games are that they lead to addiction, that they provoke violence, and that they impair social development. Whether or not such claims are true has not been determined with certainty as scientific studies have produced contradictory results (â€Å"Video game controversies†). Nevertheless, video games also have beneficial effects, which tend to be underrated, as theyRead MorePositive Outcomes Of Video Games1576 Words   |  7 PagesOutcomes of Video Games Video games are the fastest growing form of entertainment in the world and many adolescents play video games for hours every day. According to a survey conducted by Gallagher, 58% of Americans play video games and 43% of game players believe that computer and video games give them the most value for their money, compared with DVDs, music or going out to the movies (2-3). However, in the past few decades there has been debate over the positive and negative effects of video games

Sunday, December 15, 2019

Huhuhu Free Essays

Chapter 7: Review Question : 3 3Q) How do the Internet and Internet technology work, and how do they support communication and e-business? Ans) The Internet is a worldwide network of networks that uses the client/server model of computing and the TCP/IP network reference model. Every computer on the Internet is assigned a unique numeric IP address. The Domain Name System (DNS) converts IP addresses to more user-friendly domain names. We will write a custom essay sample on Huhuhu or any similar topic only for you Order Now Worldwide Internet policies are established by organizations and government bodies, such as the Internet Architecture Board (IAB) and the World Wide Web Consortium (W3C). Define the Internet, describe how it works, and explain how it provides business value. The Internet has become the world’s most extensive, public communication system that now rivals the global telephone system in reach and range. Most homes and small businesses connect to the Internet by subscribing to an Internet service e provider. An Internet service provider (ISP) is a commercial organization with a permanent connection to the Internet that sells temporary connections to retail subscribers. †¢Explain how the Domain Name System (DNS) and IP addressing system work. It would be incredibly difficult for Internet users to remember strings of 12 numbers; the Domain Name System (DNS) converts domain names to IP addresses. The domain name is the English-like name that corresponds to the unique 32-bit numeric IP address for each computer connected to the Internet. DNS servers maintain a database containing IP addresses mapped to their corresponding domain names. To access a computer on the Internet, users need only specify its domain name. DNS has a hierarchical structure. At the top of the DNS hierarchy is the root domain. The child domain of the root is called a top-level domain, and the child domain of a top-level domain is called is a second-level domain. The Internet is based on the TCP/IP networking protocol suite. Every computer on the Internet is assigned a unique Internet Protocol (IP) address, which currently is a 32-bit number represented by four strings of numbers ranging from 0 to 255 separated by periods. When a user sends a message to another user on the Internet, the message is first decomposed into packets using the TCP protocol. Each packet contains its destination address. The packets are then sent from the client to the network server and from there on to as many other servers as necessary to arrive at a specific computer with a known address. At the destination address, the packets are reassembled into the original message. †¢List and describe the principal Internet services. A client computer connecting to the Internet has access to a variety of services. These services include e-mail, electronic discussion groups, chatting and instant messaging, Telnet, File Transfer Protocol (FTP), and the Web. E-mail: E-mail enables messages to be exchanged from computer to computer, with capabilities for routing messages to multiple recipients, forwarding messages, and attaching text documents or multimedia files to messages. Although some organizations operate their own internal electronic mail systems, most e-mail today is sent through the Internet. The costs of e-mail is far lower than equivalent voice, postal, or overnight delivery costs, making the Internet a very inexpensive and rapid communications medium. Chatting: Many workplaces have employees communicating interactively using chat or instant messaging tools. Chatting enables two or more people who are simultaneously connected to the Internet to hold live, interactive conversations. Chat systems now support voice and video chat as well as written conversations. Many online retail businesses offer chat services on their Web sites to attract visitors, to encourage repeat purchases, and to improve customer service. Instant Messaging: Instant messaging is a type of chat service that enables participants to create their own private chat channels. The instant messaging system alerts the user whenever someone on his or her private list is online so that the user can initiate a chat session with other individuals. Instant messaging systems for consumers include Yahoo! Messenger, Google Talk, and Windows Live Messenger. Companies concerned with security use proprietary instant messaging systems such as Lotus Sametime. News Groups: Newsgroups are worldwide discussion groups posted on Internet electronic bulletin boards on which people share information and ideas on a defined topic, such as radiology or rock bands. Anyone can post messages on these bulletin boards for others to read. Many thousands of groups exist that discuss almost all conceivable topics. File Transfer Protocol(FTP): Transferring files from one computer to another computer. These files can be transferred through internet by using communication software’s like chatting, instant messaging and many. Web: The Web is the most popular Internet service. It’s a system with universally accepted standards for storing, retrieving, formatting, and displaying information using client/server architecture. Web pages are formatted using hypertext with embedded links that connect documents to one another and that also link pages to other objects, such as sound, video, or animation files. When you click a graphic and a video clip plays, you have clicked a hyperlink. †¢Define and describe VoIP and virtual private networks, and explain how they provide value to businesses. The Internet has also become a popular platform for voice transmission and corporate networking. Voice over IP (VoIP) technology delivers voice information in digital form using packet switching, avoiding the tolls charged by local and long-distance telephone networks. Calls that would ordinarily be transmitted over public telephone networks travel over the corporate network based on the Internet Protocol, or the public Internet. Voice calls can be made and received with a computer equipped with a microphone and speakers or with a VoIP-enabled telephone. Although there are up-front investments required for an IP phone system, VoIP can reduce communication and network management costs by 20 to 30 percent. A Virtual Private Network (VPN) is a secure, encrypted, private network that has been configured within a public network to take advantage of the economies of cale and management facilities of large networks, such as the Internet). A VPN provides your firm with secure, encrypted communications at a much lower cost than the same capabilities offered by traditional non-Internet providers who use their private networks to secure communications. VPNs also provide a network infrastructure for combining voice and data networks. Several competing protocol s are used to protect data transmitted over the public Internet, including Point-to-Point Tunneling Protocol (PPTP). †¢List and describe alternative ways of locating information on the Web. The various alternative ways of locating information on the Web are namely: Search Engines: Search engines attempt to solve the problem of finding useful information on the Web nearly instantly, and, arguably, they are the â€Å"killer app† of the Internet era. Today’s search engines can sift through HTML files, files of Microsoft Office applications, PDF files, as well as audio, video, and image files. There are hundreds of different search engines in the world, but the vast majority of search results are supplied by three top providers: Google, Yahoo! and Microsoft’s Bing search engine. Intelligent Agent Shopping Bots : Shopping bots use intelligent agent software for searching the Internet for shopping information. Shopping bots such as MySimon or Google Product Search can help people interested in making a purchase filter and retrieve information about products of interest, evaluate competing products according to criteria the users have established, and nego tiate with vendors for price and delivery terms. Many of these shopping agents search the Web for pricing and availability of products specified by the user and returns a list of sites that sell the item along with pricing information and a purchase link. Web-Blogs: A blog, the popular term for a Weblog, is a personal Web site that typically contains a series of chronological entries (newest to oldest) by its author, and links to related Web pages. The blog may include a blog roll (a collection of links to other blogs) and trackbacks (a list of entries in other blogs that refer to a post on the first blog Wiki’s: Wikis, in contrast, are collaborative Web sites where visitors can add, delete, or modify content on the site, including the work of previous authors. Wiki software typically provides a template that defines layout and elements common to all pages, displays user-editable software program code, and then renders the content into an HTML-based page for display in a Web browser. Social Networking: Social networking sites enable users to build communities of friends and professional colleagues. Members each typically create a â€Å"profile,† a Web page for posting photos, videos, MP3 files, and text, and then share these profiles with others on the service identified as their â€Å"friends† or contacts. Social networking sites are highly interactive, offer real-time user control, rely on user-generated content, and are broadly based on social participation and sharing of content and opinions. †¢Compare Web 2. 0 and Web 3. 0. Web 2. 0 facilitates interaction between web users and sites, so it allows users to interact more freely with each other. Web 2. 0 encourages participation, collaboration, and information sharing. This web 2. 0 is also called as â€Å"Second generation World Wide Web. † Examples of Web 2. 0 applications are Youtube, Wiki, Flickr, Facebook, and so on. This is also termed as ‘ read-write web ‘. Web 3. 0 is also called as â€Å"Semantic web† which means web for the future. In Web 3. 0, computers can interpret information like humans and intelligently generate and distribute useful content tailored to the needs of users. Web 3. 0 is known as the â€Å"Third generation of World Wide Web†. With the help of Web 3. 0, web content was easily carried in the form of natural language. It also consist of micro formats, natural language search, recommendation agents which are commonly known as AI i. e. Artificial Intelligence. One example of Web 3. 0 is Tivo, a digital video recorder. Its recording program can search the web and read what it finds to you based on your preferences. Reference: Kenneth C. Laudon , Jane P. Laudon — Management Information System: managing the digital firm 12th Edition. [Page numbers: 251 – 274] How to cite Huhuhu, Papers

Saturday, December 7, 2019

Bring Out The Big Guns Essay Research free essay sample

Bringing Out The Big Guns Essay, Research Paper Bringing out the large guns The War Against Clich # 233 ; Martin Amis ( Vintage ) A contentious rubric for a aggregation of what is considered # 8211 ; by non-practitioners # 8211 ; to be a civilized art: book-reviewing. Well, it # 8217 ; s non. And contending against clich # 233 ; is every bit good a stance as any to follow. Here is Amis on Michael Crichton # 8217 ; s The Lost World ( Malcolm and Rossiter, by the way, are # 8220 ; characters # 8221 ; in the novel ) : # 8220 ; The word picture has been delegated to two or three thrashed and downtrodden adverbs. # 8221 ; ( Amis here inserts a expressionless half-paragraph of choice citation, where everyone either says things # 8220 ; testily # 8221 ; or # 8220 ; gloomily # 8221 ; . ) # 8220 ; Malcolm seems to have # 8216 ; gloomily # 8217 ; ; but so you irritably notice that Rossiter is acting # 8216 ; gloomily # 8217 ; excessively, and gloomily detect that Malcolm is acting # 8216 ; testily # 8217 ; . Forget abou t # 8216 ; tensely # 8217 ; and # 8216 ; grimly # 8217 ; for now. And wear # 8217 ; t acquire me started on # 8216 ; thoughtfully # 8217 ; . # 8221 ; All right, everyone knows Crichton is debris expecting a large-screen version. We will write a custom essay sample on Bring Out The Big Guns Essay Research or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Let # 8217 ; s see Amis on something all the other critics loved: Thomas Harris # 8217 ; s Hannibal. # 8220 ; I got through the thing in the terminal, with many a weary halitus, with much dropping of the caput and peal of the eyes, and with considerable fanning of the armpits. # 8221 ; He goes on to explicate exactly why such a reaction was provoked, but what was that from Amis # 8217 ; s debut, when he describes the current unsatisfactory province of unfavorable judgment? # 8220 ; The referee calmly tolerates the reaching of the new novel or slender volume, defensively settles into it, and so sees which manner it rubs him up. The right manner or the incorrect manner. The consequences of this contact will organize the information of the reappraisal # 8230 ; # 8221 ; This looks instead close to armpit-fanning as critical technique. Yet his sentence ends: # 8220 ; without any mention T o the thing behind.† Amis provides plenty of reference to the thing behind – which are in fact three big things: â€Å"talent, and the canon, and the body of knowledge we call literature†. This isn’t elitism; it’s the expression of a strong desire to get writers to raise their game and stop treating us like idiots. We know, now, that Amis knows plenty about talent, the canon, and literature. He is supremely qualified to write about writing; and this is a collection of what one would be tempted to say he does best, if this weren’t to back-handedly insult his novels, which I have no intention of doing. I’m still reminded of the character in The Information of whom Amis remarks that when he reviews a book, it stays reviewed; and there is a very pleasing aura around each review that what Amis has to say about any given work is going to be the last word on the subject. This is what every reviewer hopes is the case, and is one of the reason s why I bought this in hardback with my own money. That should give some idea of how impatient I was to get hold of it, even though I’d read about half of the contents beforehand. His defence of Philip Larkin’s writing against the attacks of those who were scandalised by the details of his life is exemplary, and necessary. His analysis of political correctness is, well, the last word on the subject. (His pokes at Beckett, however, I impertinently choose to interpret as misguided homage to a possibly familial robust English common-sense.) He is less funny, more clottedly reverential about his heroes, Bellow and Nabokov – but then that is highly understandable. Those essays are still the antithesis of almost all academic prose: readable, alert, engaging. And if you ever want to be a book reviewer, go off and get this. This is how it’s done.